Blizzard's method of Diablo 4 Gold speccing your character's characteristics in Diablo 4 is a blend of the studio's approach to Diablo 2 and Diablo 3. As executive producer and head of the Diablo franchise Rod Fergusson put it, "Diablo 2 felt like you were locking in; you had the ability to respec every time you faced a challenge.
With D3, you kind of changed your character like you changed your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
The game's director Joe Shely told Polygon in an interview roundtable, it is "having your character appear to be an assortment of choices you've made could lead to intriguing decisions, or at the very least intriguing opportunities."Shely explained that the Diablo staff is cognizant that game players especially in the beginning, don't be able to fully comprehend the character's set of skills. The players will want to try different classes.
"When you consider our respec system," Shely said, "which can be applied to both the skill tree as well as to Paragon for the higher levels that is our final game progression system, we've attempted to design the system in a manner that makes it clear that choosing a path is crucial as well as your character not exactly the same as anyone who has a character, but you're able to have plenty of options to test things out.
"You've got the ability to cheap Diablo IV Gold specify points point by point. Click to stop spending a point and spend it on another project however, as you progress later into levels that cost rises to make choices a bit more thought-provoking. Of course, you can also respec your whole tree at once if you need to start from scratch. start."